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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected Generations Between Rock Generations

Marking 20 years since the legendary game first launched across the Atlantic, giving everyday gamers the means to become rock legends. Figuratively speaking, but try telling that anyone who's mastered the epic lengthy guitar solo before a packed crowd of friends.

Developed by the developers, the game gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to a song. Every sequence mimicked particular chords, producing the feel of a genuine performance.

The studio had already tried its hand with rhythm games before partnering with the publisher, later acquired by Activision in 2006. Collaboratively, they established the groundwork for a surprising billion-dollar series that had a remarkable impact on numerous of the artists featured, introducing decades-old bands to a new generation of younger players.

A former executive, former COO of Harmonix, remembers the initial budgetary hurdles in securing the songs – despite the fact initial releases primarily featured cover versions.

“We rerecorded all the music since the dollar figure was so high,” he says. “Even with the necessary permissions alone, it proved nearly impossible. We couldn’t get bands like legendary groups – RedOctane had virtually no money, and we were pretty convinced it would fail. However, when Guitar Hero took off, and record sales and radio play increased, everyone wanted to be in.”

He adds: “Among the amazing things was the number of mothers and fathers reached out expressing gratitude for introducing their children to the songs they adored. It became a multigenerational phenomenon.”

Timeless Music Gains a New Audience

Northern Irish group the Answer had Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon recalls how the series brought older hits back into vogue: “The game provided a bigger, new demographic. Generally such music was considered outdated material, but then when it was included in the game and teenagers discovered it, suddenly it was cool. This validated the genre, and got rid of the ‘dad rock’ tag. It provided our catalog a new life.”

In 2008, the Answer’s debut album was still not available in the US, meaning the game served as a primary platform for exposure for the group during their a North American tour opening for the rock giants. “Their crew were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles that focused on their music collections and associated stories, visuals and legendary status. In the case of, the Aerosmith edition, reportedly earned the group more money compared to their studio albums. It sold well over 500,000 copies in its first week, and sales of their songs rose significantly at a time as the industry was already collapsing.

The series continues to inspire nimble-fingered fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – on Clone Hero, a freeware game with similar mechanics and extensive customisation options. The song is difficult enough on the hardest setting, not to mention performed at double speed and without missing every one of the thousands of cues. The streamer stated it took nine months to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to use a real gun and go to war,” says DragonForce guitarist the artist.

DragonForce previously completed a profitable run when their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I remember the record label calling to tell me that we were selling albums like crazy,” he says. “It exploded when we next toured, and we performed right ahead of the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to eclipsing everything else the band has done. Recently, the song featured in a trailer for Despicable Me 4. “Previously I felt otherwise, but I’ve made peace with it,” he admits. “Should you just listen to a single track, it’s totally cool – each person has a unique path in music and I’m glad we played a role in fans' experiences”.

Enduring Impact of a Plastic Guitar

Top-tier marketing, be it for cars, clothes or video games, goes further than selling something – it inspires a desire. Was the game able to tap into that? “That’s exactly what we were trying to create,” he confirms. “The excitement of being a music icon on the stage. From day one, the creators believed humans have a natural urge to make music, and their goal was to use technology to enable everyone to do it”.

The majority installments came out in just a half-decade from 2005 to 2010, featuring spin-offs such as the DJ version, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, aside from a brief comeback in 2015.

Titles such as the fan project and newer releases have kept the scene active, and there’s set to be a new product from the founders on the way. A new studio has begun production on its debut rhythm-based title. Original co-founders are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?

“We thought those games might become like Madden where you can releases,” Dornbrook says. “There’s so much new music that it could be evergreen, thus I remain optimistic. It's entirely possible for it to persist with new generations.”

The writer

Lisa Knox

A seasoned gambling analyst with over a decade of experience in reviewing online casinos and promoting responsible gaming.

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